According to a study financed by Meta, a “growing research base” indicates that learning in Virtual Reality (VR) can improve students’ performance, level of engagement, attendance, and overall satisfaction in school. So, of course, welcome to the Metaverse, kids. With a well-established strategy already in place, by this fall, Meta will launch a new education product for its Quest device that will push VR and Augmented Reality (AR) technology into the learning experience of students as young as thirteen.

The yet-to-be-named technology from Meta—the parent company of Facebook and Instagram—would allow teachers to program and manage the headsets of multiple students at once, giving them access to education apps on Meta’s Quest device. Who needs a book, live interaction, or a pen and paper to learn? Meta has concluded the old way is too tedious. Instead, please sit down, put a Quest device over your eyes, and let’s help speed along Klaus Schwab’s march toward transhumanism. Indeed, one way or another, Mark Zuckerberg’s syndicate is desperate to generate action in its failed Metaverse.

With Meta’s 2024 expenses expected to ramp up to $94 billion to $99 billion, with most of its spending going toward the technology and infrastructure needed for VR and AI tools, its president of global affairs, Nick Clegg, declared last year that the most compelling aspect of Metaverse learning is that it helps solve one of the most stubborn problems in education—equity. Clegg recently stated in an interview:

“We are moving with immense, strategic patience. As a general philosophy in our company, what we want to do is to try and encourage the use of this technology.”

Nudging and exploiting schools and students to use AI is undoubtedly one way to advance VR. Remember, as was part of the grandiose scheme to reset humanity still underway, the pandemic locked students down and forced them online and into virtual classrooms, putting education technology center stage. As pointed out by Bloomberg, many districts placed large orders for computers and tablets to connect students and teachers during that time.

Still, Meta’s relentless push for VR in classrooms comes at a time when the platform and others like it face intense scrutiny from congressional panels like the 21-member Senate Judiciary Committee, which has been under pressure to react to mounting evidence of the spread of child sexual abuse material online. Moreover, evidence has repeatedly confirmed that social media use plays a significant part in destroying the mental health of our nation’s youth.

For context, last year, the Wall Street Journal revealed troubling details about Meta’s hand in online child sex abuse materials in an article titled “Instagram Connects Vast Pedophile Network.” Still, legislative proposals have often lost steam as many argue they are ineffective and dangerous for user safety and privacy. So when your ship is sinking, what better way to overhaul its image than to incorporate your lucrative VR products into daily school life? Speaking of how its new education product—linked with social media and fluffed up with DEI buzzwords—will “help teachers bring subjects to life in new ways.” Meta states on its website:

“Of all the ways in which metaverse technologies like virtual, mixed and augmented reality could prove to be transformative, the potential they have for education is one of the most exciting.

For most of us, learning is social – we learn from and with others, and from each other’s experiences. It’s about interaction and discussion as much as it is about absorbing facts. That’s why the unique feeling of presence and immersion these technologies create can be so impactful in education.

They also make things possible that are impossible in the physical world. Instead of telling students what the dinosaurs were like, they can walk among them. Virtual science laboratories can be built and filled with equipment that most schools would never be able to afford. Classes can go on field trips to the best museums, no matter how far away they are. And they can be used to take the risk out of otherwise dangerous or expensive technical or vocational training.”

So, who is Nick Clegg, the man behind Meta’s bold jump into the education arena? With 40 countries already on board, each eager for a “Global Solution for Education & Training,” there is little doubt that Clegg has been busy setting up the stage for Meta’s academic takeover. They’ve already got our kids addicted to social media—bringing AI headsets into the classroom as if its no big deal apparently means nothing to Clegg. Last November, when Elon Musk warned that AI poses “one of the biggest threats to humanity,” Clegg declared that the dangers of AI are “overstated.” With his academic plans yet to be announced, no wonder Clegg—who compared unease about the dangers of AI to the ‘moral panic’ about video games in the 1980s—downplayed Musk’s warning, instead saying that “many” within the industry agreed with him.

With a powerful connection to those pushing for a global reset, before he was the President of Global Affairs at Meta, Clegg was the Deputy Prime Minister of the United Kingdom, leader of the Liberal Democrats, and member of Parliament. He also has had a “special relationship” with Bill Gates since at least 2010. He is heavily invested in the development goals of the United Nations, and the reign of AI trumpeted this year by Klaus Schwab’s devious World Economic Forum (WEF).

Parents need to pay attention. Like the shadow campaign that hijacked the 2020 election, the foundation for VR in classrooms is already in place. Shadow work completed. Clegg is a pleasant enough talker who very well may win over educators, and he and Meta are not acting alone in their goal of bringing VR into schools as if it’s the logical next step, a virtual no-brainer. Meta has also joined forces with Google, HTC Vive, Microsoft, and Sony Interactive Entertainment to form the XR Association, or XRA. According to its website, XR technology is an umbrella term encompassing virtual, augmented, and mixed reality technologies, as well as other forms of alternate, expanded, or immersive reality applications, including those yet to be invented. Way to think ahead.

To promote artificial intelligence in education, XRA partnered with the International Society for Technology in Education (ISTE). The group notes on its website that, following a survey of more than 1,400 high school teachers from all 50 states, “a compelling 77 percent of polled teachers agree that XR inspires curiosity and increases student engagement.” Interestingly, there is no link to the actual survey to quell any skepticism from those looking a bit deeper. Instead, the page promoting the future of XR for the education of the world’s children lists four references. None of them address AI or VR in the future of the classroom, and the third one no longer exists. You can check them out here, here, here, and here. Who references a “compelling” study to prove its point but fails to share it? The deep state does, that’s who.

The great reset includes all facets of society—health, education, food, transportation, technology, climate, and so on. The changes being slinked in are drastic and life-changing, intentionally blurring the lines between reality and fiction. And, like the deadly COVID-19 jabs, they are being forced upon us with little to no meaningful data to back them up. We must not let them manipulate the story to commandeer the education of our children.

Generic avatar

Tracy Beanz & Michelle Edwards

Tracy Beanz is an investigative journalist with a focus on corruption. She is known for her unbiased, in-depth coverage of the COVID-19 pandemic. She hosts the Dark to Light podcast, found on all major video and podcasting platforms. She is a bi-weekly guest on the Joe Pags Radio Show, has been on Steve Bannon’s WarRoom and is a frequent guest on Emerald Robinson’s show. Tracy is Editor-in-chief at UncoverDC.com.